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Dead as Disco Accessibility Settings

Every accessibility option in the v0.1.x Early Access build, grouped by need: visual, audio, motor and rhythm. Recommended presets for hearing-impaired, motor-limited, photosensitive and new-to-rhythm players.

Visual

SettingWhereWhat it doesRecommended
Visual Beat PulseSettings → AccessibilityScreen-edge pulse on every quarter note. Independent of the on-character indicator.On for new players. Pair with Beat Indicator: Outline to avoid clutter.
Beat Indicator StyleSettings → Accessibility → Beat IndicatorChoose between Bar, Pulse Ring, Outline Glow, or Off.Outline Glow reads cleanest on busy stages (Arora P3, Dancer P3).
Beat Indicator SizeSettings → Accessibility → Beat IndicatorScales the ring from 50% to 200%.125% for 1080p, 150% for Steam Deck handheld.
Colorblind PaletteSettings → Display → ColorDeuteranopia, Protanopia, Tritanopia presets. Recolors Perfect (green) and Off-beat (red) judgement flashes.Use the matching preset — default red/green is the only judgement signal that cannot be turned off.
High-Contrast OutlinesSettings → Display → ColorAdds a 2px stroke on enemies and their telegraphs.On for Hemlock P2 — his bassline silhouette blends into the stage.
Reduce MotionSettings → Accessibility → MotionDisables camera shake on Specials and dampens the disco-ball strobe in Dancer’s arena.On if you experience motion sickness in 3D action games.
Reduce FlashingSettings → Accessibility → MotionCaps strobing to ≤3 flashes/sec. Affects Hemlock’s stage lights and Blood’s solo finale.Photosensitivity safe-mode. Brain Jar has confirmed Dead as Disco does not meet stricter PEAT criteria without this on.
Lower Screen BloomSettings → Display → EffectsReduces neon bloom by 0–100%.40–60% if outlines are reading hazy.

Audio

SettingWhereWhat it doesRecommended
Metronome LayerSettings → AudioAdds a steady click on every quarter note, mixed under the music. Volume separate from SFX.On at -18 dB for the first 5 hours, then taper.
CalibrationSettings → Audio → CalibrationTwo-pass wizard: audio offset, then visual offset. Run once per device — Bluetooth headphones change the value drastically.Re-run after any audio device change. -40 ms is typical for wired headphones, -90 to -120 ms for Bluetooth.
Mono MixSettings → AudioDown-mixes the stereo soundtrack to a single channel.On for single-side hearing — Idols pan their attacks left/right by default.
SubtitlesSettings → Audio → SubtitlesTwo channels: Story dialogue + Idol taunts (separate toggles).Idol taunts on — they telegraph upcoming attacks (Prophet’s “Verse Lock incoming”).
Subtitle SizeSettings → Audio → SubtitlesSmall / Medium / Large / X-Large.Large on TV, Medium on Steam Deck handheld.
Speaker / SFX Audio Cue for BeatSettings → AudioRoutes the metronome to a separate audio device (USB pad, second pair of headphones).On for streamers monitoring the click without baking it into capture.

Motor & controls

SettingWhereWhat it doesRecommended
Auto-ComboSettings → Accessibility → CombatTap one button repeatedly; the game cycles through your equipped combo string automatically.On for first run. Turn off when farming S-ranks — Auto-Combo caps damage at 75%.
Tempo WindowSettings → Accessibility → Combat (or equip as accessory)Widens Perfect window by 30% and Good window by 25%.Always on for new players, and during Dex P3 / Blood P4 even on veteran runs.
Hold-to-ParrySettings → Accessibility → CombatHold the parry input instead of tapping it on the beat.On for limited finger mobility. Parry damage drops by 10% but timing forgiveness is enormous.
Hold-to-DodgeSettings → Accessibility → CombatSame as above for the dodge input.Pair with Hold-to-Parry — keeps thumbs on sticks.
One-Handed LayoutSettings → Controls → LayoutPre-mapped layouts for left-hand-only and right-hand-only play.Adaptive controller users — load the matching profile, then remap individual actions on top.
Rebind All InputsSettings → ControlsEvery action — including special, parry, dodge — is rebindable. No locked keys.Move Parry to a shoulder button on pad; many players prefer L1 / LB.
Toggle Sprint / Hold SprintSettings → ControlsToggle removes the sustained press required to traverse.On.

Rhythm assist

SettingWhereWhat it doesRecommended
Practice ModeFree Play → PracticeSlow any song to 75%, 50% or 25% speed without disabling combo registration.Drill Dex P3 at 50% until parry timing is automatic.
Sectional LoopFree Play → Practice → LoopMark a section (e.g. Blood P4 chorus) and loop it indefinitely.The single most effective tool for Hard-Mode S-rank prep.
Difficulty: EasyTitle → New Game / Pause → DifficultyEnemy damage -40%, Perfect window +20%, judgement leniency on Off-beat.Story Mode allows mid-fight difficulty changes — no need to restart.
Score Display: VerboseSettings → HUDShows per-hit ms offset (-12 ms / +8 ms / etc.) above the combo counter.On while calibrating. Off during normal play — it becomes a distraction.

Recommended presets

Hearing-impaired

  • Visual Beat Pulse: ON
  • Beat Indicator: Outline Glow, 150%
  • Mono Mix: ON
  • Idol Taunt Subtitles: ON
  • Metronome: OFF (visual-only beat keeping)

Photosensitivity

  • Reduce Flashing: ON
  • Reduce Motion: ON
  • Lower Screen Bloom: 60%
  • High-Contrast Outlines: ON

Motor-limited

  • Auto-Combo: ON
  • Hold-to-Parry: ON
  • Hold-to-Dodge: ON
  • Tempo Window: ON
  • Difficulty: Easy
  • Toggle Sprint: ON

New-to-rhythm

  • Tempo Window: ON
  • Metronome: -18 dB
  • Visual Beat Pulse: ON
  • Difficulty: Easy
  • Score Display: Verbose during calibration only

Veteran S-rank

  • Auto-Combo: OFF (damage cap)
  • Tempo Window: OFF for boss runs
  • Score Display: Verbose for offset tuning
  • Beat Indicator: Bar (lowest visual footprint)

FAQ

Is Dead as Disco accessible for players with hearing loss?

Yes. Visual Beat Pulse, Beat Indicator and a per-quarter-note edge flash mean the rhythm can be played 100% visually. Idol taunt subtitles also pre-announce attacks that audio players hear as voice lines.

Does Dead as Disco have a colorblind mode?

Three presets — Deuteranopia, Protanopia, Tritanopia. They recolor the Perfect/Off-beat judgement flash, which is the only color-coded signal that cannot be turned off.

Can I play Dead as Disco with one hand?

Yes. Settings → Controls → Layout includes pre-mapped Left-Hand-Only and Right-Hand-Only profiles. Every action is also fully rebindable.

Does the game have a photosensitivity warning?

Reduce Flashing caps strobing to ≤3 flashes/sec. With this setting on, Dead as Disco is photosensitivity-safe across all story content. Hemlock’s stage lights and Blood’s solo finale are the most affected sequences.

How do I calibrate my audio for Bluetooth headphones?

Run Settings → Audio → Calibration. Bluetooth pairs typically need -90 to -120 ms offset. Re-run any time you swap audio devices — the value is not stored per-device.

Does Auto-Combo affect my score?

Yes. Auto-Combo caps per-hit damage at 75% of a manual combo, which lowers Combo Multiplier ceiling. You can still S-rank most Normal-difficulty fights with it on, but Infinite Disco leaderboards effectively require it off.

Can I change difficulty mid-fight?

Yes — in Story Mode, the Pause menu exposes a Difficulty switch that takes effect on the next phase boundary. Infinite Disco locks difficulty to the run.

See also: controls reference · unlocks (Tempo Window etc.) · 25 pro tips.

Captured against Dead as Disco v0.1.x EA build, May 2026. Some labels may rename in later patches.